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Studio Ci — chamiseul

One live pipeline: Blender · Unreal Engine · Cascadeur · Marvelous Designer

Character tools for people who ship. Hair and clothing items, MetaHuman data, grooming, bone physics and animation — built to survive the trip from Blender into Unreal Engine 5.7 / 5.8 with nothing lost on the way.

Take the CLASS101 course Superhive store

Blender 4.5 – 5.2  ·  Unreal Engine 5.7 – 5.8  ·  MetaHuman  ·  Cascadeur  ·  Marvelous Designer

New: BZepeto

BZepeto — ZEPETO Item Creator Suite New

For ZEPETO creators. Build the item in Blender, paint it in ArmorPaint and hand it to ZEPETO Studio in Unity — without exporting, importing and wiring materials by hand at every step.

Blender
ZEPETO checks and one-click Send, swing bone wizard, body shape, wearables, and the ZEPETO playground rebuilt in Blender.
ArmorPaint
Paint while you model over a live link, ZEPETO smart materials — denim, cotton, knit, leather, metal — and stitches generated along the seams you select.
Unity (ZEPETO Studio)
Items and textures import on their own, with the ZEPETO shaders and texture slots set automatically.
Checked before it ships
13 ZEPETO checks per category — triangles, 512 px textures, UVs, bone influences, names — each failure comes with the button that fixes it.

BZepeto — Blender, ArmorPaint and Unity into ZEPETO

Blender 4.5 – 5.3 · ZEPETO Studio (Unity 2020.3.9) · Windows 10/11

Get BZepeto on Gumroad Guide

Unofficial tool — not affiliated with NAVER Z (ZEPETO).

The course

MetaHuman 헤어·의상 제작 & FAB 판매 수익화 클래스

Making MetaHuman hair and clothing, and selling it on Fab. This is where the whole toolset came from — every add-on on this page was written to teach and to run this pipeline. Taught in Korean on CLASS101.

Hair
Grooming in Blender from first strand to a finished MetaHuman-ready groom — guides, clumping, hair cards, and the export that survives Unreal.
Clothing
Garments in Marvelous Designer, brought back through Blender and fitted onto a MetaHuman body.
Unreal
Getting all of it into Unreal Engine 5.7 / 5.8 — grooms, wardrobe items, physics that behaves.
Selling it
Packaging and publishing the result on Fab, which is the part most tutorials stop short of.

The add-on pack included with the course

Rated 4.7 from 11 reviews · #4 in Game Graphics on CLASS101 · ₩40,000/month over 5 months

CLASS101 Patreon YouTube

The unified live pipeline: Blender, Unreal Engine, Cascadeur, Marvelous Designer and AI pose refinement

Hair and clothing items

Finished, game-ready assets rather than tools: realistic grooms, beards, braids and cornrows, and outfits — all built with the add-ons below and prepared for MetaHuman.

Browse the items on Fab

The add-ons

Hair

  • GroomForge PRO

    GroomForge PRO

    Blender Hair Curves into an Unreal groom Unreal actually reads. Injects the attributes UE needs, builds hair cards with baked textures, rigs guide curves into bones, and sends the result straight to a running editor.


    Guide · 한국어 · Store

  • GroomFlow PRO

    GroomFlow PRO

    Non-destructive grooming on top of Blender's native hair curves — braids, fur, cutting, hair ties, clump IDs and simulation you can freeze into the guides.


    Guide · 한국어 · Store

Character

  • MetaBridge DNA

    MetaBridge DNA

    MetaHuman DNA in and out of Blender: correctives, rig retargeting, wearables weight transfer, bake to .dna, and live link to Unreal and Cascadeur.


    Guide · 한국어 · Store

  • MetaBridge Forge

    MetaBridge Forge

    An Unreal editor plugin. Pick one FBX or Alembic and it runs the whole MetaHuman outfit and groom preparation through to a verified Wardrobe Item, with no project content setup.


    Guide · Store

Motion

  • NovaBone Dynamics

    NovaBone Dynamics

    Scale-independent bone-chain physics for hair, tails, skirts, accessories and jiggle bones. Pick a chain's first and last bone; it simulates, collides and bakes to keyframes.


    Guide · 한국어 · Store

  • MotionForge

    MotionForge

    Motion generation and cleanup inside Blender, with a two-way live link to Cascadeur and retargeting onto your own rigs.


    Guide · 한국어 · Store

  • Wiggle 2 RTX

    Wiggle 2: RTX Edition

    The layered bone physics engine, maintained for current Blender versions after the original was discontinued.


    Guide · News

ZEPETO

  • BZepeto

    BZepeto New

    ZEPETO items from Blender through ArmorPaint into ZEPETO Studio: ZEPETO checks and Send, swing bones, live painting with smart materials and stitches, and automatic ZEPETO shaders in Unity.


    Guide · Store

Effects

  • VFXForge PRO

    VFXForge PRO In development

    Particle and VDB effects built on Geometry Nodes, aimed at output a game engine can take. Not released yet — the guide is published as it is written.


    Guide

How it fits together

Blender to Unreal: grooming, hair flow and DNA sync


Which one do I need?

Styling the hair → GroomFlow PRO. Getting that hair into Unreal → GroomForge PRO. Making it move → NovaBone Dynamics. MetaHuman character data → MetaBridge DNA in Blender, MetaBridge Forge in Unreal. Animation → MotionForge. Effects → VFXForge PRO. ZEPETO items → BZepeto.


Where to find everything

Superhive Market superhivemarket.com/creators/chamiseul — the Blender add-ons
Fab Chamiseul Studio Ci — hair and clothing items, plus the add-ons
Gumroad mayalhc.gumroad.com — every add-on, including MetaBridge Forge for Unreal
ArtStation artstation.com/chamiseul/store
CLASS101 MetaHuman 헤어·의상 제작 & FAB 판매 수익화 클래스
Patreon patreon.com/c/ChamIseul
YouTube @ChamIseul