Welcome to GroomForge

For full documentation visit superhivemarket.com.


Update News

🚀 Version 1.2.0 Update

New Features & Improvements

  • 🆕 Edge-to-Rig Generation
    You can now generate professional rig structures directly from selected edges in Object Edit Mode. This allows for more flexible and custom skeleton layouts beyond standard curves.

  • âš¡ Enhanced Color UV Packing
    The Color UV Pack engine has been overhauled for better precision and faster processing. It ensures UV islands are snapped to color blocks more accurately with significantly reduced calculation time.

  • 🎮 Unreal Engine Pipeline Optimization
    Automatically generates UE-compatible attributes (UV Maps, Color Attributes, and Vertex Data) during hair card creation. This ensures a seamless transition to Unreal's hair shaders with pre-configured data such as Flow maps, Gradient groups, and Occlusion variations.

Bug Fixes & Optimization

  • Improved internal logic for UV tile group distribution.
  • Minor UI/UX refinements for the property panels.

🔄 Advanced Binding System

  • 🆕 Hair Curve-to-Mesh Bind
    A specialized solution to bind Hair Curves to mesh data. This ensures hair follows complex character movements perfectly, overcoming the native limitation where curves cannot be directly influenced by an Armature.

  • 🆕 Mesh-to-Rig Bind
    Streamlined workflow to bind meshes to rigs (armatures). This feature optimizes the connection between your generated props and the skeletal system for stable animation.